

Of course, there aren’t really any clearer answers by the end of the story, just clearer questions to ask. There are a lot of illusions to the story of Prometheus in the story, as well as some dark humour. Some of them indicating they were only doing things because they were told not to and given a made up consequence if they violated the rules. GLaDOS, and by extension the other AI, are unreliable. A lot has to be inferred on what the player can actually see, as well as trying to decipher what could be useful information to you and what is only useful to someone else at your expense. I saw a lot of debates on whether anything GLaDOS said should be trusted and how the main protagonist is silent and the ones who do speak are unreliable narrators. Seems that the smart thing to do would be to keep all the people there that day, put them in long term sleep to wake up whenever a new test subject is necessary. Yes, I saw her name on the potato project, which made me wonder how long she had really been in the facility.

This is the same with Portal 2 and at the end of the single player game(I am still in the middle of co-op), I was curious about certain aspects of the game. But the mystery can be what makes these stand out in my mind, exploring and experimenting until something worked. Remember Zork, Myst, 7 th Guest, or Missing? There was a lot of thinking and yes, possibly even note taking involved in these games. I will say, most of the games that I played go back to days on the computer itself. (Some of that though may have had to do with the subject matter, which really stressed me out if I played too long.) So finishing a game in the space of days has turned into MONTHS of play for games like Heavy Rain. Plus, I have to share a gaming system, so even if it is free, there is no guarantee it’s my turn to play. So gaming time is normally limited to the late evening, early night for a few hours. Now that I have a real job and a home to take care of and family close by, all these things take up time. I would easily log in eight hours at a time on Resident Evil. I finished The Indigo Prophecy in one weekend. I would stay up all night playing Half-Life. Seriously, if I don’t reign myself in, I can literally sit around for hours getting sucked in. In reality, I wanted to wait until the price went down and then I needed to find time to finish the game. Tags: chell, i'm in spaaaaaaaaaaaaaaaaace, i'm in space, nasa, portal 2, wheatley
PORTAL TURRET ANTHEM TV
You can watch the launch beginning at 9:15 EST on Friday at the NASA TV website. Wheatley and the craft are set to launch on Friday, July 27, at 10:06 EST. I adored this game.Īn anonymous tech at NASA got away with laser-engraving the above image ofon the Japanese HTV-3 resupply craft to the ISS. Both it and Wheatley end up in space in the game anyway.Ĭan not stop the grinning and fangirling over this. Believe it or not, they don’t even officially endorse Portal 2, despite the fact that it’s a really excellent game.” “NASA in no way officially endorses secretly laser-engraving characters from Portal onto their spacecraft.
PORTAL TURRET ANTHEM FULL SIZE
The full size picture is available at the link. It’s a clever tribute to the game and the character. You either know why this is ironic already or have the means of finding out for yourself. I’ll refrain from making jokes as they carry a spoiler hazard (it’s a year after release, but so what). “NASA in no way officially endorses secretly laser-engraving characters from Portal onto their spacecraft.” “And please note that when we mentioned an ‘anonymous tech at NASA’ we weren’t kidding,” Valve added. “An anonymous tech at NASA,” is responsible for laser-engraving Wheatley, the antagonist of Portal 2 the Space Core on the part, Valve said in its official Portal blog on Friday. That panel is a part of some sort, to be flown on a resupply craft to the International Space Station this coming Friday.
